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It’s fun in the same way a phone game is fun, and that’s quite frankly not enough to be on this system for this price. The hallway-style shooting gallery provides entertainment that dwindles after a day or two. The problem isn’t that it fails to replicate a console experience-that’s not the expectation of a portable-the problem is that it fails to even provide a good portable experience. Small maps can be fun and frantic, but Declassified‘s take on small maps crosses the line into being too small. While it can provide laughs with friends, the emphasis on luck quickly becomes apparent. Conversely, they’ll respawn with someone directly in front of them, within kill range. There’s almost not enough space to respawn in some of them, and players will see people reappearing before their eyes much more often here than in other shooters (handheld or not). CoD:BOD, however, is not a good shooter and therefore skips numerous possibilities with its scant selection of multiplayer maps and microscopic size of some of them. Within almost any good shooter, a variety of multiplayer maps both big and small will be featured, giving players a taste of open-space shooting as well as close-quarters combat. Seeing “Mission Failed” on the screen is surely worth being reminded that you’re still not connected to the internet, right? That’s broken and shouldn’t happen, ever. No joke, whether you’re checking menus or right in the middle of a fire fight, a message will pop up on the screen to tell you that you’re not connected to a network. It doesn’t have to be, yet it was.Īt times, during the campaign, control will be taken away in order to remind you that you’re not connected to the network. Graphics and controls might be held back on a handheld, but telling a story is an area that definitely does not have to be dwarfed due to technology. Only 10 missions are present, the average length of which is about five minutes, and they fail to deliver any sort of narrative. Perhaps a short campaign was expected, but to have one this short and this poorly made is a terrible failure and a disservice to customers. While billed as a connection between the two Black Ops console games, it filled the space about as well as a few cinder blocks dumped into the Mighty Mississippi. Take the names of two Black Ops protagonists, slap them on some extremely cookie-cutter “rescue these people” and “get to this place” missions and you’re set. Don’t prepare for any such moments in Black Ops: Declassified, however, as the story told gives off the distinct odor of fan fiction with how simple it is. It’s been five years since playing through Modern Warfare, but two moments from the campaign remain with me as if I’d just seen them yesterday, for example. To this point, the Call of Duty series has provided decent single-player campaign modes, often with surprisingly gripping stories and memorable endings. Most shooters of this generation have been built with a short-to-medium-length single player experience, but achieving longevity through multiplayer modes Black Ops: Declassified is no different, there. The real killer, here, is that this type of thing doesn’t just show up once or twice in the game-it’s extremely common. That’s similar to the idea of this guy trying to shoot me. Imagine going in for a hockey breakaway and being stopped by a goalie who is reading a magazine and talking on the phone. Just… just firing away “at me” while I grabbed a camera and took a picture. I of course had all the time in the world to take this photo, because the enemy on the balcony was crouched down firing his gun into the wall… again and again, without stopping. The screenshot below is my own, taken with a camera because the game does not allow screenshots from within (gee, I wonder why). It might be the dumbest I’ve seen in a shooter. Profit margin is maximized by this game having the huge marketability of the Call of Duty name, yet the product itself having required no amount of give-a-damn. It seems that at no point did anyone at nStigate think about the overall quality of the game that was being made-concern obviously rested upon satisfying Activision and how much money would be raked in. Everything about Black Ops: Declassified exposes a lack of developer effort.
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